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Old Sep 27, 2006, 11:19 AM // 11:19   #21
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expanded personal storage would indeed be better than guild storage.
I planned on putting basic materials in a guild storage, if it would be implemented, but now everyone has a material storage of their own, suddenly there isn't a need for it anymore.
So just give people storage space for dyes, keys, collectors items, and maybe even an armory! I'd love to be able to store 4 sets of armor for all my characters
The only use I have left for a guild storage is for unused gold/green weapons and upgrades. We got some officers and members holding onto those atm, handing them out to those who need em. We use our forum for a listing of items/weapons. No hassle with security, and as it isn't really in great demand anyway, a special storage for it isn't really needed, but would be handy.
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Old Sep 27, 2006, 11:31 AM // 11:31   #22
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Guild storage is useful, for example, you could put your unwanted items which someone else might find useful in there.
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Old Sep 27, 2006, 02:46 PM // 14:46   #23
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Guild storage is just a bad idea. There are so many ways to abuse it. If it does get implemented be prepared to have many threads a day posted whining about how some person took all of the stuff in the storage and left.
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Old Sep 27, 2006, 03:09 PM // 15:09   #24
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Quote:
Originally Posted by vinegrower
the problem isn't guild breaking up over this. The problem is if one person decides to loot the guild storage and then leave.

Personally, I would love to have guild storage as I trust all my guild mates, hoever, I cannot see how they will be able to provide security without making it a major inconvience to use. I'm not holding my breath for it to ever happen.
ANET should be able to provide storage security with minimal programming effort and minor inconvenience to users.

I'll give you two scenarios:

1) Guild Storage Log: A log accounting list of who contributed or withdrew from guild storage. This list could include the item that was contributed or taken and the person who initiated the transaction. This works really well with gold as well as items. (We use this type of accounting system in our guild currently to recognize contributions to the guild which are used for guild hall upgrades.)

2) Guild Storage Combination Lock: The Leader of the guild has access to the storage at all times but he can assign a pin to the storage that he can then give out to others to use. The pin would only be needed for withdrawals and not for deposits. The leader can change the pin at will. This way the leader has can determine the level of access he wants for guild storage. He can give the pin to officers and make it required that members go to an officer to receive an item or, he can just provide the combo to anyone who wants something out of storage and change the combo when it is convenient.

3) A combination of 1 and 2 above is the best solution.

Last edited by Titan Chrae; Sep 27, 2006 at 03:20 PM // 15:20..
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Old Sep 27, 2006, 03:16 PM // 15:16   #25
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Guilds that don't think their members can handle the responsibility shouldn't buy guild storage. Period.

To put it bluntly: some guilds being dysfunctional collections of a-holes shouldn't be a reason to withhold features from the rest of us.
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Old Sep 27, 2006, 03:29 PM // 15:29   #26
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In an interview about Factions, Jeff Strain mentioned that a Vault Master who would control guild storage would be coming out soon after Factions released. Think it was on Gamespot, but can't find the article any more.
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Old Sep 27, 2006, 03:34 PM // 15:34   #27
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We have implented our own version of Guild Storage. We bought a new account, created some PvP chars and use that to store materials, weapons upgrades and collectables in.

If people want something they just ask. We have far more people donating than retrieving. A record is kept of who took what in The officers forum, so it's all traceable.

So far it works very well.
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Old Sep 27, 2006, 06:02 PM // 18:02   #28
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everyone is so polarized on the idea of guild storage, but it's not really a bad idea. For example you could have many potential ways to go about the whole "someone will steal all your ph4t lootz and quit" mentality that people always dredge up when they mention this.

You could have a guild hall NPC that would simply be there to transfer items amongst players, for example the NPC has seven slots of storage just like the trade interface. You can give him an item specifically for another player, or just leave it undesignated, and possibly an amount of gold. This way when I'm busy doing something and someone just made a new monk and I have the collectors item to get them something decent, I can get the staff and give it to the NPC with their name on it. Then I can go about my own buisiness and not have to worry about waiting on them to finish their quest, and get another which is right in the same area and want to finish it as well etc. They can take their time and I can go about what I was doing as the NPC is now holding the item and will only show offer it in trade to the person it was left for. Or if I found a focus item for an ele, and I don't need it, I could just stick it in there undesignated and leave it for whomever decides they could use it. With gold, you could drop 7500 in for one specific character and say, have 5000 undesignated. The amount of gold he could hold not totaling over 100k, he would be just like a player that relayed the items between characters. An advantage of this is that you could have the NPC hold items not -just- for your guild, but also your alliance by designating it for them. They wouldn't have access to the undesignated items, but if it was on hold for them then they could take those items. You could take it a step further and have the NPC be told "hold item and exchange for 10k" so you could have the NPC relay trades for you as well although this wouldn't be absolutely necessary by any means.

Another option I haven't seen mentioned here would be not to -just- let officers and the leader take items out, but to only allow one removal from communal storage without officer approval. For example, you start a new warrior and see a req 8 max sword in storage, along with a tac req shield that you'd like. You can take one or the other, but to be able to take both you'd have to get permission from an officer. This could easily be handled via the guild menu, once you take the sword you ask an officer to renew your permissions, and he clicks your name on the guild roster, and clicks "renew permissions" and you can take another item from the guild storage. You could allow certain items in a section of the storage to only be able to be removed with an officers permission, and then when you'd expand their name in the roster as an officer you'd see "requesting 'itemname' from guild storage"... Perhaps so that people wouldn't be accidently deleted, such things would already be expanded, or they could be at the bottom of the roster, anyone who has used their permissions for the day would be on a list at the bottom from which you could restore their permissions, as well as anyone who is requesting an item from storage. The officer then logs in, and sees that he was the only officer on all day and that a guildmate is requesting an item and they logged out 12 hours ago. They could grant them permission for the item, and next time they logged in they could take it from storage. This way they you can seperate the wheat from the chaff. A new guildmate whos name constantly showed up on the used permissions list "X Thievingguildie X used permissions to remove 'Gothic Sword of enchanting' from storage" day after day would be easily noted as someone whom isn't trustworthy and could have his permissions suspended or be booted as the situation mandates.

Then you'd be able to control how much a new player could remove from the guild storage, you'd be able to have officer oversight or lacking that, the ability for the guild members to remove what they need from storage themselves. You could have a cap on the amount of money that could be taken from guild communal stash to 5k per day without being granted another permission for the day from an officer.

For example you're relatively new to the game, you just got to where you can get max armor but you only have 5000 gold and no materials, you could remove 5000 gold from communal storage and purchase the materials if no one was on, or you could take 2500 from storage and ask an officer/leader to restore your permissions so you could take out 200 cloth, and again for 32 leather squares...

There are many ways to make guild storage an effective and useful tool for passing along items between players. Anyone who thinks otherwise should examine the problem from a different angle.
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Old Sep 28, 2006, 12:58 AM // 00:58   #29
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Quote:
Originally Posted by Knightsaber Sith
The arguments against guild storage that I've seen in the Sardelic section is that if it's accessible to everyone; people will just loot the treasure, quit the guild, find another guild, and repeat. And if only officers and the leader have access to it; wouldn't that defeat the purpose of guild storage in the first place?
My idea of a guild storage is all players can deposit into the storage, but only officers and guild leader have access to withdrawal. Plus if you're in a guild without any trustworthy officers or leader, it would not be wise to even use it at all. The storage should be use for guild activities purposes (like fund raiser to help newbies members?) not for personal treasure chest so I don't think it will be a big lost to individual even if someone did took the cash.
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Old Sep 28, 2006, 01:01 PM // 13:01   #30
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I think Guild storage is a excellant idea.The guild leader is the only one allowed to take items out.I know I donate items so if someone new to the game needs something he can talk to officer or GL.Some officers wind up being turned into mules and that isnt really good.They could be out helping to teach new folks or helping with tough missions.If they so choose to.
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Old Sep 28, 2006, 05:32 PM // 17:32   #31
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One result from guild storage... people will leave guilds and use them as personal houses. Guilds of one will dominate the landscape. A far better solution would be to actually have personal houses that are just like mini-guild houses and accessible only you your account or a specifically invited guest. Then you add storage to your house which is outside of the Xunlai.
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Old Sep 28, 2006, 06:00 PM // 18:00   #32
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Quote:
Originally Posted by MSecorsky
One result from guild storage... people will leave guilds and use them as personal houses. Guilds of one will dominate the landscape. A far better solution would be to actually have personal houses that are just like mini-guild houses and accessible only you your account or a specifically invited guest. Then you add storage to your house which is outside of the Xunlai.
In theory, they will add mud bricks and we will craft clay bricks to manufacture housing. One day...

I don't think that you're correct in saying that guilds of one will dominate the landscape because of Guild Storage, except maybe for gold farmers or something ...
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Old Sep 28, 2006, 06:54 PM // 18:54   #33
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Not to bash this thread.. i think the idea is great but bigger storage for your account is much better than a universal guild storage where all this looting and stealing may happen.
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Old Sep 28, 2006, 07:14 PM // 19:14   #34
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I think it should be a guild storage/shop you put whatever in and put a price tag on it so unless that person wants to spend that much money on it they cant loot the storage however you can take it out if you are the owner of the item(price tags of over 100k won't be able to be bought)

after the item is sold its replaced with the pile of gold/platinum which is reserved for whomever the item belonged to.
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Old Sep 28, 2006, 07:32 PM // 19:32   #35
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Quote:
Originally Posted by Crimso
I think it should be a guild storage/shop you put whatever in and put a price tag on it so unless that person wants to spend that much money on it they cant loot the storage however you can take it out if you are the owner of the item(price tags of over 100k won't be able to be bought)

after the item is sold its replaced with the pile of gold/platinum which is reserved for whomever the item belonged to.
That is really not a bad idea.
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Old Sep 28, 2006, 08:27 PM // 20:27   #36
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Crimso - You just suggested a Limited-To-Guild-Only Auction House, and defeats the REASON why a Guild Storage would even exist.

In short, Guild Storage is great idea, That really can't be brought into being.

We'd love to have a community chest where 1 person puts some junk in and the people in the guild that need it can come by and take it, but in the end it will NEVER work perfectly like that, and any restrictions you put on the chest (like leader only access) just disrupts the very reason the chest was put there, Ie: the more restricted it is to solve the greedy problem the more it ISNT a "Guild Storage" and the more it BECOMES a "Donate to the Guild Leader" storage.
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Old Sep 29, 2006, 12:20 AM // 00:20   #37
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James Phinney Interview

Quote:
Among the most anticipated, I'm sure, will be a vault keeper who maintains storage space for the whole guild. This is an entirely new feature that we're adding soon after the release of Factions.
Take it as you will.
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Old Sep 29, 2006, 12:47 AM // 00:47   #38
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Guild storage is indeed a good idea and can be useful for a guild to share items around. I understand the potential for abuse but there can be mechanics set in place for the guild leader to authorise access to the guild storage much like how officers have the ability to recruit and kick.

About ability to access it vs abuse, i think a comprise has to be reached much like the alliance chat. If new commers to the guild expect full access GS (guild storage) and whine otherwise, then perhaps they are not as suitable for the guild as one might first think they are. Or in hind sight should guild storage be implemented without any sort of approval mechanism, this may cause some guild to downsize and implement stricter controls over recruitment.

Last edited by Thallandor; Sep 29, 2006 at 12:52 AM // 00:52..
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Old Sep 29, 2006, 06:26 AM // 06:26   #39
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yes i remember that interview too loki, i kept bitching about when it will come on vent and they said, "durr its not gonna come they didnt say that"
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Old Sep 29, 2006, 07:17 AM // 07:17   #40
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My guild would not have any problems with people looting guild storage and leaving. Yours may. But since I can't speak for your guild, I'll speak for mine only: I want guild storage.

Back on topic, I would not expect it to be implemented with Nightfall. Would be a welcome surprise if it was, but I'm not going to be holding my breath.
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